Multiple Audio Track Recording Fail (Probably A Me Issue)

ESRaistlin

New Member
So, I've watched multiple YT videos, I've checked out guides and posts here in the forum, and I just can't seem to get multitrack audio recording to work properly. So I honestly think I'm just an idiot.

When I'm streaming, I want to be able to have game audio separate from my mic / commentary audio, separate from my Discord chat (during coop streams) and separate from my notification sounds so I can edit them all and level them nicely in post in Resolve. I originally set each audio source on it's own track.

When I did this, it looked like video recordings grabbed all of these tracks when I moved them into Resolve. But when I went live the next night, viewers couldn't hear the Game / Elgato Audio on stream. So I had to enable every audio source on track 1 and then the stream could hear me. However, now when I load the recording into Resolve, there's no separate track for my voice. My voice is linked to track 1 and I can't edit it separately.

As such, I'm posting my current settings that I've made and hoping someone can give me a thumbs up or down if these track settings should do what I'm hoping. Feel free to point and laugh at me since I know this is pretty basic stuff for most OBS people.

* All Audio Sources (minus desktop ones for now) - Track 1
* Game / Elgato Audio - Track 2
* Microphone Audio - Track 3
* Discord Voice Chat (Coop streams only) - Track 4
* Velora Alerts - Track 5
* Streamlabs Alerts - Track 6

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How am I messing this up? Be gentle plz :) And thank you for your feedback!
 
You need to tell Davinci Resolve you have more than one audio track. Just follow this short:
 
You need to tell Davinci Resolve you have more than one audio track. Just follow this short:
The issue isn't being able to see the tracks in Resolve (I found that solution elsewhere in the forums here thankfully) . The issue is that my mic is only audible on track one. The game audio has its own track, but my mic didn't. So I can't increase / decrease my mic feed separately from the game audio which was what I was working towards :(
 
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